![](https://cdn.myportfolio.com/d7b767d8b03b123cbac7933961889316/5bd00e84-4cac-4352-8f8b-f5558f79750f_rw_1200.png?h=113f6216ea30201f17894f3bbf2847ca)
![Diffuse](https://cdn.myportfolio.com/d7b767d8b03b123cbac7933961889316/07e6eb9b-37ef-4598-9fc4-26c6daafc64e_rw_1200.png?h=6444a579567672f3c8014cb57a3d89d0)
Diffuse
![AO](https://cdn.myportfolio.com/d7b767d8b03b123cbac7933961889316/3cf18303-7c2a-4576-bbbe-bdf2cd8cecdc_rw_1200.png?h=5c0c535bcef514def02c858956c48af0)
AO
![Normal](https://cdn.myportfolio.com/d7b767d8b03b123cbac7933961889316/e4d9e6c3-f40e-4d93-9212-632d90bb5365_rw_1200.png?h=6b0e971a2207102fe7cb48907fa04627)
Normal
![Height](https://cdn.myportfolio.com/d7b767d8b03b123cbac7933961889316/00df6770-d7e8-4dfe-9319-fc5329154717_rw_1200.png?h=6aa8dc25a54e43b113c990f79eab70c3)
Height
Tiles for this project. I needed to match a material (Poliigon) already used in the scene and apply it the to different shaped geometries, where the original material tiles weren't looking good. So I created this on Substance designer, where I could rapidly define de size and shape of the tiles and adapt it to any shape.