A test in Substance Designer to build procecural mountains for a project. I finally did not use this asset, since I needed to work around a river and this solution wasn't allowing me to art direct certain aspects. Of course, it is way easier to get that with Houdini, but at the time I couldn't justify the expense for the project.
It was still an interesting study, even if atypical, of how procedural works, and I think it is worth it to mention it. It was based on Vicent Gault tutorials.

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